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Fun with Mode Changes

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Well, as you know i stated James also has the abilitiy to change into a difrent form whic i dubed "Mode Change". picured here are blank templates of 8 mode changes. below are a list of what the heck they are:

Elemental Series (AKA: James’s most used forms)
Torch Mode
Description: Torch Mode was the first mode James accessed when he first discovered the Mode Change Ability. This mode is James’s most balanced giving him both offensive & defensive attacks.
Appearance: James’s hair turns a blazing red. His uniform changes to orange with his scarf turning red and his lenses turning transparent orange
Abilities: James can manipulate fire and can be comboed with Copy Ability 006. Gives James’s Blaster fire-based properties
Advantage: Can withstand temperatures up to 5000c, James’s blaster flame based attacks, Can create flames that damage but don’t burn people, most balanced of James’s modes
Weaknesses: Powers negate when in or splashed with water
Finishing Moves: Blazing Slash: When his blaster is in saber mode, the blade ignites and James charges at the opponent and does 5 cuts in the shape of a star. Gilmore Branding: With his blaster in Staff Mode, one or both ends ignite on fire and deliver a final blow to the opponent, branding them with the 0010 logo (for 10 seconds). Magma Storm: With his blaster in Tomahawk Mode, James swings it causing an energy wave of flame to be fired at the opponent. Lava Blast: With his blaster in Pistol Mode, James can fire a single constant stream of fire that completely melts the enemy or its armor

Aqua Mode
Description: Aqua Mode is James’s second mode. This mode is great for underwater combat
Appearance: James’s hair changes to a sea blue. His uniform changes to a pure blue with light blue accents, his scarf changes to azure, while his lenses turn a transparent light blue.
Abilities: James can manipulate water and can be comboed with Copy Ability 008. Gives James’s blaster water based attacks
Advantage: Increased protection, increased kicking power, can withstand pressures up to where the Titanic is
Weaknesses: James loses some physical strength and jumping height in this mode, electric based moves do more damage to him
Finishing Moves: Hydro Cut: When his blaster is in saber mode, the blade changes into water, James then swings it around like a Rajput’s Aara causing multiple slashes on the enemy before finishing with a downward slash. Aqua Kick: With his blaster in Staff Mode, James throws it pinning the enemy then runs towards him/her while executing a flying side kick. Ocean Chop: With his blaster in Tomahawk Mode, James swings it causing an energy wave of water to be fired at the opponent. Sea Shot: With his blaster in Pistol Mode, the pistol creates a pressurized ball of water that can home on to enemies upon firing followed up by a supercharged drop kick.

Terra Mode
Description: Terra Mode is James’s third mode and is based on the earth itself.
Appearance: Uniform Changes to yellow with brown accents while his scarf changes to brown. Lenses turn transparent yellow
Abilities: Manipulation of earth & metal
Advantage: increased strength and defense
Weaknesses: reduced speed & kicking power
Finishing Moves: Titan Crash: When his blaster is in saber mode, James thrusts the blade into the enemy then twists the blade after it is impaled. Tectonic Crash: With his blaster in Staff Mode, James thrusts the staff into the ground causing a crack to appear and enemy is dropped into the crack then spit up. Terra Crush: With his blaster in Tomahawk Mode, James tosses it into the air, jumping in the air after it. After catching it, he brings the axe crashing down on his opponent. Earth Shot: With his blaster in Pistol Mode, James shoots a powerful ball of energy charged from the blaster.

Wind Mode
Description: James’s fourth and final mode in the elemental series.
Appearance: James’s hair changes to a pure green. Uniform Changes to light green with dark green accents while his scarf changes to pure green. Lenses turn transparent green
Abilities: Wind & atmospheric manipulation,
Advantage: increase in speed, power
Weaknesses: decrease in defense
Finishing Moves: Wind Slash: When his blaster is in saber mode, James Creates 3 blades of wind which are then fired at the enemy. Cyclone Swing: With his blaster in Staff Mode, James spins the staff causing a small cyclone to appear and approaches the enemy lifting them up followed by James jumping up and hitting the enemy on the head. Tempest Cut: With his blaster in Tomahawk Mode, James tosses it causing the tomahawk to be encased in a small cylinder of wind which hits the enemy multiple times before returning to James. Hurricane Blast: With his blaster in Pistol Mode, James shoots multiple shots of pressurized air at the enemy followed up with a powerful ball of wind fired from the blaster.

Secondary Mode Changes (AKA: modes that changes James’s ENTIRE OUTFIT)

Dash Mode
Description: James’s Dash Mode allows him to go supersonic & break a few windows (depending on how fast he goes)
Appearance: James’s appearance in this mode is a cross between Destiny Hero Dasher & the Quantum Ranger’s mega battle in PRTF. Unlike Dasher though, James actually wears tinted goggles and we wears retractable roller skates.
Abilities: Gives James the ability of going at superhuman speeds
Advantage: James can move, think, and react at superhuman speeds
Weaknesses: Does anyone know what The Flash’s weaknesses are?
Finishing Moves: Turbo Tornado: James circles around the opponent creating a mini-tornado which causes the foe to get sucked up. James then follows up with several high-speed punches.

Mystic Mode
Description: One of James’s most frequently used secondary modes. With this mode, he gains the skills that could even rival Merlin
Appearance: In this Mode, James’s wears a Red Tuxedo with yellow accents. He also gains a Red cape & shoulder pads similar to the Dark Magician’s. James also supports a Red Tophat with an Ace of Spades in the band. He also gains a cane that can change into a sword in this mode.
Abilities: In this mode, James can use various magical abilities (including Zattana’s infamous backwards spells)
Advantage: James can use magic to gain an upper hand on some opponents
Weaknesses: The stress of some more complex spells puts a strain on his body & can get him exausted
Finishing Moves: Abracadabra-SimSalabin: This attack has 3 variations. Variation 1: James splits into 6 duplicates of different colors (Red, Blue, Yellow, Green, Violet, and Black) and attack the enemy with an elemental skill based on that color (R: Flame, B: Water, Y: Electricity, G: Earth, V: Light, B: Shadow). Variation 2: James’s cane changes into its sword mode and then makes several other swords appear which causes them to be fired at the enemy (Based on Magiking’s Magical Show time). Variation 3: James summons both A Red Dark Magician & Dark Magician Girl and then performs the double dark magic attack (In the Domino City World, James owns an Arkana version of Dark Magician & Dark Magician Girl)

Solar Mode
Description: With the power of the sun, James can turn up the heat
Appearance: James’s Uniform changes to Gold with silver accents and his scarf changes to silver
Abilities: James can emit intense light and create solid beams of intense sunlight
Advantage: power Increases in sunlight
Weaknesses: power decreases in darkness
Finishing Moves: Solar Crash: James creates a super intense beam of pure solar energy from his blaster that has enough heat to melt his enemies

Lunar Mode
Description: With Light, there is darkness
Appearance: James’s uniform to Silver with gold accents and his scarf changes to gold
Abilities: allows James to cast illusions, stretching limbs and bending gunshots
Advantage: James can trick his opponents into thinking he can stretch his limbs
Weaknesses: illusions break when exposed to high-intense light source
Finishing Moves: Lunar Break: James splits into 10 duplicates of himself each holding a blaster in one of its four modes. The 9 duplicates attack the enemy which is then followed up by the real James with a random weapon finishing off the opponent.

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